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Blood on the Clocktower


During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realisation slowly dawns… a demon has been unleashed, killing by night and taking on human form by day.

Can good find the demon in time? Or will evil overrun this once peaceful town?


So... What is it?

Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.

A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.


An Instant Community

Forge relationships.
Whether it’s in the leaps of trust the good team make to find each other, in the ‘us against the world’ camaraderie of the evil team, or even in the laughter you’ll all share together.

Have a safe space to lie.
The social contract that it’s good to be honest is happily suspended, allowing you to cause as much chaos & mayhem as you want, in a carefully developed social system that incentivises maximum trickery with maximum kindness.

Take as much or as little of the spotlight as you’re comfortable with.
Choose whether to talk your head off and lead the charge, sit quietly back and deduce from afar, or something in between. Every character in this game is important and everyone has their moment.

Surprise yourself with how cunning you can be when your back’s against the wall, finding wildly creative bluffs, seeing through the cleverest of lies, or winning everyone over with your most persuasive arguments.

Make new friends and reconnect with old, you’ll see your loved ones like you’ve never seen them before, reminiscing about the games you play months or even years later.


When Do We Play?

24 Feb

23 Mar

27 Apr

25 May

06 July

27 Jul

24 Aug

28 Sept

Doors open at 6.30, first game starts at 6.45. If you're late, you can watch the first game and join in the next one.



Where are the games run?

AllMatters Neurodiverse Jersey have given us use of their community hub for BotC games. They are situated at 47 New Street, opposite the CRY charity shop.

How long do they last?

Depending on how many people attend, games can last as little as 30 minutes to as long as 2 hours. We usually try to fit in as many games as we can between 6.45pm to approximately 10pm.

Who can attend?

Adults from all walks of life are encouraged to join us. You do not need to have a neurodiversity diagnosis to join in. Our aim is to support AllMatters in making a community hub that is a safe space for everyone, neurotypical or neurodiverse.

What do I need to bring with me?

Nothing is needed to play the game. You're welcome to bring your own snacks and refreshments. Please, no alcohol.

We suggest a donation of £3pp to play which can be given via the AllMatters donation page.

However, if you cannot afford to pay please do not feel like you have to.

We'd rather have you there for free than not have you there at all.

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